How Do You Get Wolves In Minecraft
This article is most the mob in Minecraft. For the mob in Minecraft Dungeons, come across MCD:Wolf. For the mob variant in Minecraft Earth, see MCE:Skeleton Wolf.
A wolf is a neutral mob that can exist tamed and used to assistance in combat with most hostile mobs.
Spawning [ ]
Wolves spawn naturally above grass blocks, clay, coarse dirt, snowfall blocks or podzol in forests, taigas, groves, old growth taigas, and snowy taigas, along with all variants of these biomes (with the exception of flower forests), in packs of 4, where ten% spawn as pups.
Naturally-spawned wolves are untamed and become hostile if attacked past the role player.
Drops [ ]
Developed wolves drop i–3 experience orbs when killed by a actor or tamed wolf. A tamed wolf that is killed by its owner even so drops feel.
Upon successful breeding, 1–7 are dropped.
Like other baby animals, killing a pup yields no experience.
Beliefs and appearance [ ]

A tamed wolf "begging" the player for food.

Three tamed wolves following the actor around.
Wolves showroom 3 dissimilar states depending on how the user interacts with them:
- Untamed wolves take gray fur, a drooping tail, and their optics consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player and hostile toward sheep, rabbits, foxes, babe turtles, and skeletons. They avoid llamas, although wolves may attack a llama that spits on them. They exercise not despawn, even if they are in an unloaded chunk, or 32 blocks away from the histrion.
- Aroused wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or mob, if not killed in one hit[ JE only ], or when they see a mob they desire to eat. Their tail is held out directly, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to mobs that assault them, or to the mobs they are hunting. They tin can see attackers even if they are under the invisibility effect, just they cannot track the attacker down, if they become out of their render distance, or the attacker was able to unload the chunk where the wolves were. Angry wolves cannot be leashed, but a wild wolf may become aroused while it is withal leashed without dropping the lead.
- Tamed wolves accept friendlier looking eyes. They have a default cherry-red collar around their neck, which can exist dyed using any color of dye on the wolf. This also includes other wolves owned past other player, where whatsoever player can dye that wolf's collar. Pressing use on the wolf makes it sit and remain in place and not follow the thespian around. Tamed wolves that are not sitting set on players or mobs that their owner attacks, or those that injure their possessor unless the target has the same possessor or is on the same squad. They exercise non attack creepers, ghasts, tamed horses or tamed cats, regardless of owner. Standing tamed wolves assail only skeletons and their variants without provocation. Tamed wolves are always passive to the histrion, fifty-fifty if the player hits them or kills a tamed wolf on the same squad.
A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit[ JE simply ]. It also causes wild wolves and standing tamed wolves in a 33×33×21 cuboid centered on the attacked wolf to become hostile to the assailant, allowing coordination for attacks and team hunts (only in wild wolves).
In Java Edition, any tamed wolf attacked past a thespian/mob causes all standing wolves on that team to assault that player/mob who attacked the tamed wolf.
Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Killer rabbits[ JE only ] attack wolves actively. Sheep ignore wolves, but flee when attacked by ane. Sheep ignore tamed wolves only too do not flee from them.
When a role player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head equally if to 'beg' for the nutrient for 2 to 4 seconds.
The behavior of pups is the aforementioned as tamed wolves. Pups have larger heads, like to other beast babies.
Wolves are 0.85[ JE simply ] or 0.8[ BE only ] blocks tall and pups are 0.425[ JE only ] or 0.4[ BE only ] blocks alpine.
The textures of the wolves are tinted night greyness once submerged in water.
In Peaceful difficulty, hostile wolves deal no damage to the thespian.
Movement [ ]

A tamed wolf shaking off water.
Continuing tamed wolves wander randomly when near their owner, but follow if more than than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can exist used to rescue them from lava, water or pits, as they immediately teleport to a safety area.
- Wolves can be told to "sit" by pressing apply on them and fabricated to stand over again with another press of utilise .
- A wolf automatically sits when first tamed.
- While sitting, they do not follow the role player. Nonetheless, if their owner fights a mob near them, they are all the same likely to join the fight. When the fight is over, they become dorsum to sitting (if in h2o, they practise not sit down until they are on dry land, telling the wolf to sit makes it stand). They sit at their new location instead of returning to wherever they were previously.
- Wolves stand upward and follow the player if it is pushed into water or injured while sitting.
- Wolves can either attack (within sixteen blocks) or abscond (within 24 blocks) from llamas. The wolves' speed is increased by 50% whereas they flee.
- Wolves find paths to their targets if attacking within sixteen blocks, fifty-fifty in difficult terrain. They besides navigate along the edges of cliffs and occasionally fall far plenty to take harm if they leap.
- Wolves assault their targets running about at the actor'south walking speed and by leaping at them in exactly the same manner as spiders, just cause no damage while in midair. Tamed wolves set on any animal the thespian starts to attack. They also can navigate and turn around in 1×i horizontal tunnels.
- Afterward emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water particles.
Teleportation [ ]
Tamed wolves teleport to their possessor, if they are more than than 12 blocks away, with a few caveats.
- Teleporting resets the focus of a tamed wolf, then if a wolf is attacking a mob and teleports beside a thespian, it resumes following the player, every bit its tracking has been reset.
- It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and exist injured or die of suffocation as a effect. This happens when the wolf considers transparent blocks, such as glass, or half-blocks, to be open.
- It cannot teleport when information technology is sitting.
An angry or untamed wolf does not teleport unless when it is tamed:
- If the wolf has been ordered to sit.[1]
- Exception: The wolf is probable to teleport if it is injured while sitting (it no longer sits afterward teleporting). An example is if a wolf that is sitting is hit by another player, information technology teleports to their possessor.
- Exception: If the wolf is in a loaded chunk, and the thespian gets damaged past a mob, there's a chance for the wolf to end sitting, causing them to teleport if the player is far away, and then attacking the thespian'southward assailant and sitting down afterward.
- If the wolf is chasing afterward a skeleton. This can lead to wolves standing and jumping in one place, such as over a cavern if a skeleton is well-nigh. The wolf teleports once the skeleton is killed.
- If the wolf is in a minecart or a boat.
- If the wolf has been fastened to a fence post with a lead.
- If the wolf is in an unloaded chunk.
- If none of the blocks on the border of a v×1×5 region centered on the role player are transparent blocks with a solid block beneath and another transparent block above.
- If the actor is in another dimension; a wolf remains in its current dimension until the player returns. However, wolves tin can be transported to another dimension by pushing them into the portal start.
- If the possessor is not directly touching the ground (e.g. using elytra, swimming, flying, in a boat).
- If the wolf is in any body of water, information technology may not teleport to the owner.[ Bedrock Edition only ]
Wolf teleportation is completely silent; this is not an oversight.[ii]
Taming, health and feeding [ ]

Many tamed wolves sitting.

A group of begging wolves.
A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. Note that the number of bones required is random – each bone has a i⁄3 take chances of taming the wolf.[3] If the wolf is tamed, information technology receives a red neckband and, in Java Edition, sits if not swimming. There is no limit[4] to the number of wolves the player tin tame. A wolf's tail rises and lowers depending on its health. The exact health of an private wolf can be determined past measuring the angle betwixt its hind legs and tail. The bending indicates the per centum of health that the wolf has. Tamed wolves whine when they have low health (beneath x
). Wild wolves have a maximum health of eight
, so their tails e'er remain significantly lower than those of tamed wolves. Tamed wolves tin be healed by feeding them whatsoever sort of meat other than fish;[ Boulder Edition only ] listed beneath, this restores as much of the wolf's health every bit the same food would restore hunger points when eaten by the actor.[ Bedrock Edition only ]
The wolf cannot exist tamed if it is hostile or already tamed.
Wolves that are tamed by the aforementioned actor can accidentally set on each other while attacking another mob, leading to a fight.
Food | Heals (Java Edition) | Heals (Bedrock Edition) | Notes |
---|---|---|---|
Raw Cod Raw Salmon | N/A | ii ![]() | [ Bedrock Edition but ] |
Pufferfish Tropical Fish | N/A | i ![]() | Pufferfish can be fed to wolves without making them get the Hunger, Poison and Nausea status effects.[ Bedrock Edition but ] |
Cooked Cod | Northward/A | five ![]() ![]() ![]() | [ Bedrock Edition but ] |
Raw Chicken | 1 ![]() | 2 ![]() | Raw chicken can be fed to wolves without making them get the Hunger status effect. |
Cooked Chicken | 1 ![]() | 6 ![]() ![]() ![]() | |
Raw Porkchop Raw Beefiness Raw Rabbit | 2 ![]() | 3 ![]() ![]() | |
Cooked Porkchop Steak | 2 ![]() | 8 ![]() ![]() ![]() ![]() | |
Rotten Flesh | ii ![]() | iv ![]() ![]() | Rotten flesh can be fed to wolves without making them go the Hunger status effect. |
Raw Mutton | ii ![]() | 2 ![]() | |
Cooked Mutton | ii ![]() | 6 ![]() ![]() ![]() | |
Cooked Rabbit | 2 ![]() | 5 ![]() ![]() ![]() | |
Cooked Salmon | Northward/A | 6 ![]() ![]() ![]() | [ Bedrock Edition but ] |
Rabbit Stew | North/A | x ![]() ![]() ![]() ![]() ![]() | [ Bedrock Edition just ] |
Wolves practise non get food poisoning, so they can freely eat rotten flesh, pufferfish or raw craven. Feeding a tamed wolf that is already at full wellness ordinarily starts the "honey mode" animation.
A tamed wolf's necklace/collar color can be inverse past using a dye on the wolf.
Breeding [ ]

A pup sitting.
Tamed wolves at full health can be bred with whatsoever type of meat, including rotten mankind and raw craven without causing the hunger status effect. There is a five-infinitesimal cooldown for breeding, during which the wolf does non accept meat.
The growth of pups can be slowly accelerated using any type of meat. Each use takes 10% off the remaining time to grow up. Unlike healing, rabbit stew or any blazon of fish cannot be used for breeding or speeding up growth.
Breeding 2 wolves that recognize someone else as an owner causes the pup to likewise be owned by the owner of the original two wolves. If two tamed wolves with dissimilar owners are bred, the owner of the pup is the owner of the older parent wolf.
If the player attacks an untamed wolf and and then feeds it, hearts announced as when entering breeding mode, although the wolf does not breed and remains aggressive toward the player.
Sounds [ ]
Audio | Subtitles | Source | Description | Resource location | Translation primal | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Wolf pants[sound i] | ? | Wolf barks | entity.wolf.ambient | subtitles.entity.wolf.ambient | ? | ? | xvi | |
Wolf dies | ? | Dying | entity.wolf.death | subtitles.entity.wolf.death | ? | ? | 16 | |
Wolf growls | ? | Randomly when angry | entity.wolf.growl | subtitles.entity.wolf.growl | ? | ? | xvi | |
None [sound 2] | ? | Unused sound outcome | entity.wolf.howl | None [audio 2] | None | None | None | |
Wolf hurts | ? | Getting hit | entity.wolf.hurt | subtitles.entity.wolf.injure | ? | ? | xvi | |
Wolf pants | ? | Randomly when tamed | entity.wolf.pant | subtitles.entity.wolf.ambient | ? | ? | sixteen | |
Wolf shakes | ? | Shaking off water | entity.wolf.shake | subtitles.entity.wolf.shake | ? | ? | 16 | |
Footsteps | ? | Walking | entity.wolf.step | subtitles.block.generic.footsteps | ? | ? | 16 | |
Wolf pants[audio i] | ? | Randomly when on depression wellness | entity.wolf.whine | subtitles.entity.wolf.ambient | ? | ? | 16 |
- ↑ a b MC-177522
- ↑ a b MC-177094
Data values [ ]
ID [ ]
Java Edition:
Name | Identifier | Translation fundamental |
---|---|---|
Wolf | wolf | entity.minecraft.wolf |
Bedrock Edition:
Name | Identifier | Numeric ID | Translation primal |
---|---|---|---|
Wolf | wolf | fourteen | entity.wolf.name |
Entity data [ ]
Wolves have entity data associated with them that contain various properties.
Java Edition:
- Entity data
- CollarColor: The color of the wolf'south neckband. Present even for wild wolves (merely does non render); default value is 14.
Collar color
Bedrock Edition:
- See Bedrock Edition level format/Entity format.
Achievements [ ]
Icon | Achievement | In-game description | Actual requirements (if dissimilar) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
Leader of the Pack | Befriend five Wolves. | This does non have to be in a unmarried game, so multiple games or reloading one-time saves does count toward this achievement. | 20G | Bronze |
Advancements [ ]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 23 mobs:
| husbandry/breed_an_animal |
![]() | Best Friends Forever | Tame an animate being | Husbandry | Tame one of these tameable mobs:
| husbandry/tame_an_animal |
![]() | 2 past Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 22 mobs:
| husbandry/bred_all_animals |
Videos [ ]
- Wolves when they were in development uploaded by Jeb every bit shown below.
History [ ]
This page would benefit from the add-on of isometric renders.
Please remove this notice in one case you've added suitable isometric renders to the article.
The specific instructions are:
- 12w34a tamed wolf (all collars) textures.
- 18w43a tamed pups.
- 19w45a sitting wolf legs changes.
March 2, 2011 | Notch confirmed the addition of wolves after having breakfast with an idol of his (likely Peter Molyneux). | ||||
---|---|---|---|---|---|
March xv, 2011 | ![]() | ||||
March 16, 2011 | ![]() ![]() | ||||
March 18, 2011 | ![]() ![]() | ||||
Coffee Edition Beta | |||||
1.4 | ![]() ![]() ![]() | ||||
Wolves tin be tamed. When wolves are hit past the player or the player'due south tamed wolves, they become angry. A glitch is encountered where if the player's wolf isn't sitting when the player logs off, information technology becomes wild and the player must tame it again. This problem was fixed a couple of updates later wolves were first introduced.[ when? ] | |||||
1.v | Wolves no longer continuously make whimpering noises in multiplayer fifty-fifty when at full health. This originally happened because Jeb accidentally used client-side wellness instead of synced health.[5] | ||||
1.6 | Test Build 3 | Players hurting themselves with arrows no longer causes all of their tamed wolves to attack them. | |||
1.viii | Pre-release | Just like farm animals, wolves no longer despawn, and they at present spawn rarely. | |||
Near wolves now generate with the world. | |||||
Unknown | |||||
? | Wolves now appear angry when attacking sheep. | ||||
Java Edition | |||||
i.one | ? | Wolves now despawn but when hostile; passive and tamed wolves practice not. | |||
1.ii.1 | 12w03a | Prior to this update, convenance wolves with wheat caused a bug that made them sit forever. This has been fixed. | |||
Wolves can at present be bred through the apply of whatsoever type of meat such as chicken (raw or cooked), pork (raw or cooked), beef (raw or cooked), and rotten flesh if tamed and at total health. | |||||
12w06a | Wolves no longer spin in circles on non-full-height blocks. | ||||
1.four.2 | 12w34a | Tamed wolves can now accept dye-able collars.[6] | |||
1.iv.4 | pre | Added untamed pups, which can exist spawned but in creative using a spawn egg. | |||
one.6.ane | ? | Passive untamed wolves at present despawn, but only afterward at least two minutes. | |||
1.6.2 | release | Wolves, along with zombies, creepers, and skeletons, no longer plough hostile to the actor when attacked in artistic mode.[ is this the correct version? ] | |||
i.8 | 14w02a | Pups growth can now be accelerated using raw or cooked craven, raw or cooked porkchop, raw or cooked beef and rotten flesh. | |||
14w05b | Tamed wolf collars are no longer visible when they have the Invisibility effect. | ||||
14w10a | Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons. | ||||
Tamed wolves named using a proper noun tag now display death messages to the owner. | |||||
14w18a | A tamed wolf's neckband color now defaults to orange rather than red.[7] | ||||
1.9 | 15w31a | Untamed wolves no longer beg when a actor holds basic nearby, while tamed wolves now practise. | |||
15w38a | All tamed wolves – even unnamed ones – at present display death messages to their possessor. | ||||
15w39a | Wolves are now slightly taller (0.85 blocks tall rather than 0.viii, with babies 0.425 blocks tall rather than 0.4). | ||||
15w46a | A tamed wolf'due south collar color now once once more defaults to ruby. | ||||
1.10 | 16w21a | Wild wolves no longer despawn. | |||
1.11 | 16w32a | The entity ID of wolves has been inverse from Wolf to wolf . | |||
one.13 | 18w07a | Wild wolves at present assail baby turtles. | |||
1.14 | 18w43a | ![]() ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
The texture of tamed pups has been changed. | |||||
![]() ![]() | |||||
19w07a | Wild wolves now attack foxes. | ||||
1.15 | 19w37a | Now accept a 5% gamble to spawn every bit babies. | |||
1.16.2 | Pre-release three | Wolves are now properly rendered in dark places. | |||
ane.xviii | 21w44a | Wolves tin can now spawn on snowfall blocks. | |||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | ![]() ![]() | |||
![]() ![]() | |||||
![]() ![]() | |||||
build 2 | Wolves at present have sounds. | ||||
build 9 | Wolves now accept interact buttons at the lesser of the screen to tame and sit them. | ||||
v0.eleven.0 | build one | Wolves' collars are now dyeable. | |||
v0.12.1 | build 11 | Tamed wolves now assail targets when hit with a bow. | |||
v0.xiii.0 | build i | Wolves now naturally attack skeletons and rabbits. | |||
v0.14.0 | build 1 | Babe zombie jockeys at present check for nearby adult wolves to mountain prior to attacking the actor, villager, or golem. | |||
v0.xv.0 | build 1 | Infant husks tin now mount wolves. | |||
Wolves now attack strays. | |||||
v0.16.0 | build 4 | Wolves now harm the player in peaceful difficulty.[ verify ] | |||
Pocket Edition | |||||
ane.1.0 | alpha 1.one.0.0 | Wolves at present run away from llamas. | |||
Boulder Edition | |||||
one.5.0 | beta 1.5.0.4 | Wild wolves at present set on infant turtles. | |||
1.x.0 | beta 1.10.0.3 | ![]() ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
The texture of tamed pups has been inverse. | |||||
![]() ![]() | |||||
1.thirteen.0 | beta 1.13.0.1 | Wild wolves at present set on foxes. | |||
1.16.0 | beta 1.15.0.51 | Wolves now spawn in forests, wooded hills and giant tree taigas. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch ane | ![]() ![]() | |
![]() ![]() | |||||
![]() ![]() | |||||
TU14 | 1.04 | Tamed wolves can now accept dyeable collars. | |||
TU31 | CU19 | 1.22 | Patch 3 | A tamed wolf's collar colour at present defaults to orange rather than red. | |
The growth of pups tin at present be accelerated using raw or cooked chicken, raw or cooked porkchop, raw or cooked beef and rotten flesh. | |||||
New Nintendo 3DS Edition | |||||
0.one.0 | ![]() ![]() | ||||
![]() ![]() | |||||
![]() ![]() |
-
The commencement screenshot of wolves.[8]
-
The second screenshot of wolves. Here, Jeb implemented sitting and has a new texture.[ix]
Issues [ ]
Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the bug tracker. Report issues at that place.
Trivia [ ]
- If a tamed wolf is named with a name tag, its name is shown in the conversation when killed.
- Wolves can teleport into transparent blocks.
- In singleplayer, if the histrion punches a wild wolf and leaves its field of vision, it stares at the player and does not motion at all. Going back into its range causes it to continue pursuing the role player.
- A hostile wolf can path-find like most mobs, only may sometimes attempt to jump across a 1–2 block gap to get to a histrion. A wolf cannot scale a two-block gap, so it falls, merely may however manage to harm the player.
- Untamed wolves use their hostile appearance when they are attacking sheep, skeletons, foxes, baby turtles or rabbits. They change back in one case the targeted mob dies or gets out of their range.
- Attacking a wild wolf in Peaceful Mode aggravates the wolf and its group, but they do no damage.
- A wild pup'southward head grows significantly when attacked.
- If the player attacks a wolf, simply then moves a large distance abroad (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.[ Java Edition only ]
- Wolves chase bats despite being unable to reach them.[10]
- In Bedrock Edition, a glitched adult "blood-red wolf" can be spawned using the command
/summon wolf ~ ~ ~ minecraft:on_tame
, and a "ruddy pup" can be spawned with/summon wolf ~ ~ ~ minecraft:entity_born
. The wolf cannot exist tamed, bred or fed, though its model colour tin be contradistinct past using various dyes. A tamed version of this "reddish wolf" can exist obtained past taming it as before long as information technology becomes hostile toward a mob such as a skeleton. - A tamed wolf tilts its head toward the actor when the histrion is holding bones, despite information technology no longer being able to accept bones.
- If a thespian uses the
/effect
command to give a tamed wolf with max wellness wellness boost 255, absorption 255 and Regeneration 255, the tamed wolf'southward tail may begin spinning all the mode effectually constantly, or it just points directly upwardly.
Gallery [ ]
-
A tamed wolf shaking off water droplets later a swim.
-
A hostile wolf shaking off water aerosol after a swim.
-
Wolves having a darker texture when they are pond or when it's raining.
-
Tamed wolves with dyed collars.
-
A tamed pup.
-
A wild pup.
-
An adult wolf fighting a pup.
-
A hostile wolf looking and running at the player.
-
Secret peel with level 0 transparency found on the wolf collar.
-
Two tamed adult wolves and a pup.
-
Ii wolves sitting in a boat.
-
Wolves in the three primary biomes where they are constitute.
-
Wolves attacking a squealer.
In other media [ ]
-
Steve and Alex with a Wolf.
-
Official wolf artwork.
-
-
Official T-shirt artwork "Owner of the Sphere" fabricated past JINX.
-
Tamed wolf plush made by JINX.
-
Tamed babe wolf plush made by JINX.
References [ ]
- ↑ " No, but they can teleport =)" – @jeb_ (Jens Bergensten) on Twitter, March 30, 2011
- ↑ MC-166291
- ↑ "No it's random" – @jeb_ (Jens Bergensten) on Twitter, March xviii, 2011
- ↑ "Nosotros haven't decided how to limit the corporeality of wolves yet, currently it'south unlimited" – @jeb_ (Jens Bergensten) on Twitter, March 18, 2011
- ↑ "Wolves whimper in SMP considering I accidentally used the client-side health value instead of the synched one" – @jeb_ (Jens Bergensten) on Twitter, April 1, 2011
- ↑ "Nope, but they accept dyable collars instead!" – @Dinnerbone (Nathan Adams) on Twitter, August 17, 2012
- ↑ MC-54109
- ↑ "Ok don't laugh, I just tried to make information technology white to non-bear'ify information technology, didn't turn out well =)" – @jeb_ (Jens Bergensten) on Twitter, March 15, 2011
- ↑ "Wolf progress (yes it knows "SIT!")" – @jeb_ (Jens Bergensten) on Twitter, March 16, 2011
- ↑ MC-9925
How Do You Get Wolves In Minecraft,
Source: https://minecraft.fandom.com/wiki/Wolf
Posted by: hanselldientiong.blogspot.com
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